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121. Cashing out in FW - in Warfare & Tactics [original thread]
What if you couldn't make the timer countdown if you had stabs on your ship?
- by Berluth Luthian - at 2013.11.22 14:56:00
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122. Flux Mining: Making Mining more active. - in Player Features and Ideas Discussion [original thread]
I'm not suggesting that the current system of mining be removed. If anything would happen it would be just that what you could initially yield with 10 accounts could take 3 clever people the same amount of time with good planning, intel, maybe som...
- by Berluth Luthian - at 2013.11.22 14:21:00
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123. Align Time/Turn Speed/Max speed orbit? - in Warfare & Tactics [original thread]
So if my ship's align time is 8 seconds, does that mean its 8 seconds to get to 75% of max speed? If so does align time directly correspond to turning speed? If so could we infer that it takes 8 seconds to turn 75% of a 360 degree circle? Making...
- by Berluth Luthian - at 2013.11.22 13:38:00
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124. Flux Mining: Making Mining more active. - in Player Features and Ideas Discussion [original thread]
Batelle wrote: came skeptical, but this is kind of interesting and seems to have the bonus of being actually workable. Difficult to balance maybe, and also the calculation would be made instantly trivial by out of game tools, maybe similar to t...
- by Berluth Luthian - at 2013.11.21 21:52:00
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125. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Alternatively, I've always wished that Eve had a kind of 'liabilities/debt' wallet. You could make a few different kind of entries. One account in it would be 'outstanding accounts receivable'. On it would be possible payments for sell orders. ...
- by Berluth Luthian - at 2013.11.21 21:42:00
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126. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Berluth Luthian wrote: IRL, there is such a thing as 'financial criminals'. Why not make people who break contracts get a criminal standings penalty and maybe even a faction standing penalty to the NPC broker's corp ...
- by Berluth Luthian - at 2013.11.21 21:23:00
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127. Flux Mining: Making Mining more active. - in Player Features and Ideas Discussion [original thread]
So I've written this more in depth with more detail, but wanted to get a thread started. Currently, mining rewards passivity, and low risk behavior, and scale over organization. It isn't very skill (player skill not skillpoint) intensive. I think...
- by Berluth Luthian - at 2013.11.21 21:18:00
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128. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
IRL, there is such a thing as 'financial criminals'. Why not make people who break contracts get a criminal standings penalty and maybe even a faction standing penalty to the NPC broker's corp through whom it was issued. It could be proportional t...
- by Berluth Luthian - at 2013.11.21 20:56:00
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129. ISIS appreciation thread - in EVE General Discussion [original thread]
Minor thing: It would be nice to be able to have wider margins on the zoom in/out. When running split screen, the way it splits isn't too pleasant.
- by Berluth Luthian - at 2013.11.20 14:06:00
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130. Contract Lien System? - in EVE General Discussion [original thread]
Domanique Altares wrote: So what you're saying is that when I scam/steal a high value object, I needn't worry about actually selling it, but can instead dupe yet another person into loaning me too much money/other more expensive items for it? ...
- by Berluth Luthian - at 2013.11.19 16:01:00
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131. Contract Lien System? - in EVE General Discussion [original thread]
How hard would it be CCP to make a kind of lien contract system. Player/Corp A can place any of his collateralized item(s) on a lien contract in exchange for other items/isk that player/corp B is willing to temporarily offer. The contract is in...
- by Berluth Luthian - at 2013.11.19 15:43:00
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132. Sticky:Dev Blog: Better Living Through Mobile Structures - in EVE Information Portal [original thread]
I'm unfamiliar with the mechanics of combat refitting as, up until now, it is mostly a capital fleet activity, of which I'm not very experienced. If I'm locked/scrammed (+2), can I access the supply depot, put on some extra warp stabs, and then ...
- by Berluth Luthian - at 2013.11.14 17:35:00
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133. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Guerilla Warfare 2.0: Tunnels, Trenches, and Traps Sort of along the 'guerilla theme', the kind of modules that could disrupt the normal terrain of combat throughout a system would be pretty game-changing. You would be able to tailor the geog...
- by Berluth Luthian - at 2013.11.13 17:23:00
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134. Sticky:Dev blog: The Interbus Ship Identification System (ISIS) - in EVE Information Portal [original thread]
Will we be able to sort/view by ship manufacturer/developer?
- by Berluth Luthian - at 2013.11.12 21:02:00
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135. New Cruisers: Signal Support Cruisers (Anti-EWAR) - in Player Features and Ideas Discussion [original thread]
You are all referring to T2 ships with these bonuses. I'm talking about T1 ships, with these modules being their primary/support focus. I don't see tons of scimis running tracking links.
- by Berluth Luthian - at 2013.11.12 19:26:00
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136. New Cruisers: Signal Support Cruisers (Anti-EWAR) - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Berluth Luthian wrote: I could see each one magnifying the ability of fleets/small gangs to resist EWAR at the expense of another DPS or support ship. Additionally, their support function would magnify some of the small...
- by Berluth Luthian - at 2013.11.12 18:04:00
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137. New Cruisers: Signal Support Cruisers (Anti-EWAR) - in Player Features and Ideas Discussion [original thread]
Typically, the heavy tackle + DPS combination is countered by a DPS + disruption combination on the battlefield this then is countered by a clever use of DPS + support. I think making a cruiser line that could be a reasonable tackle ship, along ...
- by Berluth Luthian - at 2013.11.12 17:26:00
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138. Warp Acceleration and TiDi? - in EVE General Discussion [original thread]
So if significant sized fleets of frigates can move through space quite a bit faster than before will they be increasing stress on server nodes? Has this been looked at with regard to the warp acceleration changes?
- by Berluth Luthian - at 2013.11.08 16:30:00
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139. Planetary Strikes and In Game Events? - in EVE General Discussion [original thread]
Should we bring orbital artillary ammo for the in game events today?
- by Berluth Luthian - at 2013.11.07 14:32:00
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140. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Chris Wheeler wrote: CCP Abraxas wrote: Ansylia wrote: *jumps around with her hand raised* I still have one nagging lore-related question. In the Dev blog, it mentioned we have Crews on our ships. Is this actually true? I thought the pur...
- by Berluth Luthian - at 2013.11.05 18:14:00
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